North America
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North America
North America
Natural Difficulty: 10% coast/60% inland
Total Gold: 30000
Sub-Regions: Inuit Territory (200), Eastern USA (300), Southern USA (400), Western USA (200), British Columbia (800), Latin America (500), Caribbean (600)
Is accepting Trade Offers from European Nations.Natural Difficulty: 10% coast/60% inland
Total Gold: 30000
Sub-Regions: Inuit Territory (200), Eastern USA (300), Southern USA (400), Western USA (200), British Columbia (800), Latin America (500), Caribbean (600)
Independent Nations
The Iroquois Confederation
Territory: 30% Eastern USA (Core) (0% Dissent)
Relations: None (50% Xenophobia)
Ruling Faction: Tribal
Other Factions: None
Gold: 300
Income: 500 (+500 Base)
Expenditure: 200 (-200 Total Troop Maintenance)
Military Units: 2 Armies
Technology Level: Early Medieval
Religion: North American Paganism (90% Resistance to Heresy)
Events
The Iroquois Confederation
Territory: 30% Eastern USA (Core) (0% Dissent)
Relations: None (50% Xenophobia)
Ruling Faction: Tribal
Other Factions: None
Gold: 300
Income: 500 (+500 Base)
Expenditure: 200 (-200 Total Troop Maintenance)
Military Units: 2 Armies
Technology Level: Early Medieval
Religion: North American Paganism (90% Resistance to Heresy)
Events
(Creating a Trade Offer with this nation will reduce its total Xenophobia and Resistance to Heresy by 10% each turn.)
Colonies
New Amsterdam
Territory: 10% Eastern USA (0% Dissent)
Charter: The Dutch Empire
Ruling Faction: The Loyalists
Other Factions: None
Gold: 100
Income: 330 (+30 Natural Resources, +300 Infrastructure level)
Expenditure: 230 (-230 Taxes)
Military Units: 1 Army (The Dutch Empire), 1 Fleet (The Dutch Empire)
Technology Level: Early Renaissance
Infrastructure Level: 3
Religion: Protestant (90% Resistance to Heresy)
Events
None
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