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Post by Game Master Fri May 17, 2013 11:21 pm

Freya Azai
Race: Human
Gender: Female
Age: 23
Height/Weight: Tall/Heavy
Complexion/Eye Color/Hair Color: Light/Yellow/White
Details:
Personality: Freya is free-spirited and values nature, and despite the impression she gives off, is actually well-versed in art and literature. She does not value much advanced technology, though she can understand the use of it, and she does not trust order and law. Her philosophy is a little more expanded upon than the typical barbarian; she believes chaos is the natural order of things, and all things will eventually return to chaos. Order and government are simply a temporary luxury, placed upon the weak by the strong. The free-spirited like herself, thus, must rely on their own power to change their own fate, and be shaped not by the will of others, but by nature itself.
Faction: Azai Clan (+20), Naturalists (+20), Intellectuals (+5), Celestial Empire (-5)

Statistics
LV: 9
HP: 1000
MP: 100/100
SP: 650/650
AR (Physical) 16%/20% ((Physical) 15%/17%)
DG (Physical): 600 ((Physical) 150)
AS: 200 (250)
SD: 348
RG: 46
WL: 700
XP: 0

Special Abilities
Name: Lunge
Type: Buff
SP: - 200
Ability: Increases AS by x2 for one turn. Lunge is a free action. Lunge can only be used once per turn.
Description: This character bursts forward with incredible speed, with her weapon braced for a frontal strike.

Name: Hide
Type: Cloak
SP: - 200
Ability: Become invisible to enemy combatants. Attacking removes invisibility. Voluntarily removing invisibility is a free action.
Description: Can halt breathing and remain still in an inhuman fashion; possesses an uncanny ability to remain hidden.

Name: Decapitating Blow
SP: -100
Ability: If you attack this turn and the attack places target in “weakened” state, target is instead destroyed.
Description: Can inflict a devastating blow to the neck dealing normal base damage. If the target would be left with a low percentage of health, Decapitating Blow becomes a fatal blow.

Name: Cleave
SP: - 200
Ability: If Freya would inflict the killing blow on a target, she can freely attack another target, dealing the same amount of damage as the previous attack.
Description: This character's overwhelming might can carry over adjacent targets if the enemy she defeated previously did not sap her of all her energy.

Name: Monstrous Strength
SP: 0
Ability: Can only use once an encounter. + 50% DG, +20% AR, (20% Chance to Crit = x2 Damage) for two turns. After 2 turns, - 50% DG, - 20% total AR for rest of encounter. This is a free action.
Description: Activate to boost strength and endurance for two turns, activate again to deal a massive blow, dealing extra damage with an increased chance of a critical strike. After the two turns are over, suffers a negative penalty to strength and endurance.

Spells
Name: Convert Mana
Type: Energy Conversion, Travel Mode
Ability: Replace 100 MP with either HP or SP. This is a free action.
Description: Even a child can muster the magical circuits within them to change that useless internal energy into something more useful.

Passive Penalties & Bonuses
Name: Damage Resistance
Type: Armor Buff
Ability: +10%/+10% AR.
Description: Naturally hardy and professes she has no need for armor.

Name: Garments of Oppression
Type: Armor Debuff
Ability: -70% to total AR score bonus for any armor that is medium or heavy.
Description: This character hates being crammed into obtuse materials, and thus she does not make the best use of them.

Name: Experienced Traveler
Type: Travel Mode
Ability: -20% chance of getting lost in any tile type.
Description: This character has traveled far and wide, and has developed a system to find her away around places; even new places.

Name: Instinct
Type: Travel Mode/Combat
Ability: +10% of being successful in a hunt. Gets a free charge in either dodge or counter attack. Very first dodge grants x2 speed.
Description: An innate talent to sense and avoid danger based on intuition, that can also be called a Sixth Sense or prescience, gained through many ordeals and adventures.

Name: Battle Continuation
Ability: No Weakened penalties
Description: Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.

Name: Bravery
Ability: +50% WL boost when threatened with intimidation, mind control, or fear. -50% WL against taunts from characters of the same level.
Description: The ability to negate mental interference such as fear, pressure, confusion and fascination. However, Freya is also less inclined to turn down fair battles.

Name: Learned Tactician
Type: Knowledge Buff
Ability: +20 chance of successfully researching any enemy combatant.
Description: This character has experience in the ways of warfare and strategy. As such, this character excels at forming an optimal solution to dealing with enemies.

Name: Innocent Monster
Type: Travel Mode
Ability: Decreases initial relations with lawful characters. Increases positive relations growth rate with all characters..
Description: Although accepting of all cultures and races, the rumors of her heritage make those who are aware of her lineage wary.

Name: Intimidating Presence
Type: Travel Mode/Buff
Ability: Out of combat, individuals with poor factional alignment with this character are more easily bullied into submission. In combat, -50 willpower on enemy combatants who are not at least 3 levels above this character.
Description: The physical appearance of this character is overbearingly threatening.

Equipment
Name: Spiked Gauntlets
Type: Melee Weapon (Equipped Stacked)
Ability: When activated, + 300 DMG, assuming no other weapon is equipped. +1%/+1% AR.
Value: 500 G
X: 1/1
IS: 1
Requirements: Special Training (Spiked Gauntlets).
Description: These deceptive weapons come off as a regular piece of armor, but it can detract to reveal spikes on the gauntlets, turning this staple armor product into a lethal weapon.

Name: Battle Axe
Type: Melee Weapon
Ability: +450 DMG, - 50 AS
Value: 250 G
X: 1/1
IS: 2
Requirements: Lvl 6, Basic Training in Normal Weapons.
Description: A normal Battle Axe wielded by anyone strong enough to pick it up.

Name: Leather Armor
Type: Light Armor
Ability: +0%/+2% AR
Value: 50 G
X: 1/1
IS: 1
Requirements: none
Description: Typical Light Armor that is easily crafted.

Backstory
Freya Azai was born as first daughter of the warlord of the Azai clan, a warrior clan that roamed across Imperia for around 100 years prior to her birth. The Azai clan made a name for itself with its constant wars with other kingdoms, including those of Orcs, Dwarves, and even other humans. The defeated enemies would submit themselves to the rule of the Azai clan, as the Azai clan itself continued its conquests across the continent. Constantly moving westward, it eventually accumulated into a border with many civilized kingdoms. During this period, the Azai clan fought with many tribes and kingdoms, some of which were incorporated into the Azai Empire, and others of which were destroyed. Although noted for being warlike, the Azai clan is also known for adopting many cultural and even technological advances of the invaded kingdoms.

In Azai mythology, the original Azai family are descendent of Davnerios, and as such are among the most powerful and capable of humans. As such, Freya was trained among the strongest of the Azai clan warriors, and taught the arts by many Azai philosophers. By the age of 15, Freya participated with her father in the field of battle, acting as both armchair general and as a front-lines warlord on different occasions. Although she served well, she suddenly lost her heir apparent status when her little brother came of age.

Freya was given a large estate in recompense and was still called on to participate in a few battles, but overall, was left alone so as to allow her brother to gain much-needed fame. However, ruling such an estate did not interest her, and at the age of 20, she gave a close relative temporary control of her lands, giving her time to travel freely. She very much enjoyed nature and wanted to enjoy it without restraint. Eventually, she roamed into the Kingdom of Exselsia.


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Character Sheets Empty Re: Character Sheets

Post by Game Master Fri May 17, 2013 11:24 pm

Bulgruf IronJaw
Race: Dwarf
Gender: Male
Age: 32
Height/Weight: Short/Medium
Complexion/Eye Color/Hair Color: Tan/Dark Brown/Black
Details: Beard
Personality: Bulgruf is a war veteran from The Ork Wars. Bulgruf has a commanding voice which demands authority from those who are lower status, his voice tends to raise in volume the more excited he gets. He loves the sound of his rifle echoing after a shot. As with all dwarves trust and loyalty are very slow to build but once you have earned their respect and loyalty you will not find a more valuable companion. When in battle he often becomes competitive and will strive to incapasitate the most enemies. Bulgruf is very patient by dwarf means, but he doesnt like to wait around if he doesnt have to.
Faction: Dwarven (+20), Technological (+20), Dwarven Military (+18) Kingdom of Exeslia (+1), The Celestial Empire (-1), Orks (-5)

Statistics
LV: 7
HP: 800/800
MP: 0/0
SP: 400/400
AR (Physical): 1%/5% ((Physical) 0%/2%)
DG (Physical): 450 ((Physical) 70)
AS: 700 (300)
SP: 296 (300)
RG: 900 (30)
WL: 700
XP: 0

Special Abilities
Name: Tinker
Type: Travel Mode
SP: - 100
Ability: Combines “Component” item with a “Weapon” item or “Armor” item. 50% chance to increase item's DG modifier, AS Modifier, and RG Modifier if weapon, or AR% for Armor. Consumes 1 “Crafting Tools” item. Effects are permanent.
Description: Character uses his inquisitive knowledge and natural inventiveness to MacGyver improvements for weapons and armor.

Name: Gun-Fu
Type: Debuff Removal
SP: - 300
Ability: Turns “Reload” into a free action for 1 turn. This ability is a free action.
Description: A master of arms, this character can use their martial prowess to quickly reload their weapon.

Name: Entrenchment
Type: Armor Buff
SP: - 100
Ability: Character is considered “entrenched”. +20% armor for passive and hunker mode. -10% AS, -10% RG, SP = 0. Leaving Entrenchment is a free action.
Description: This character is able to dig down into the terrain and use it as a defensive point.

Spells

Passive Penalties & Bonuses
Name: Magic Deafness
Type: Debuff
Ability: This character's MP = 0. This character cannot learn any spells.
Description: A character with Magic Deafness has no magical circuits and thus cannot cast or learn spells.

Name: Street Brawler
Type: Buff
Ability: +10 DG when fighting an encounter in a town or city unequipped.
Description: This character is well versed in urban combat.

Name: Beast Wrestler
Ability: + 10 DG when fighting a normal creature type monster unequipped.
Type: Buff
Description: This character has had to handle many dangerous animals in the past with his bare hands.

Name: Scout
Type: Travel Mode
Ability: +50% increase to searches in any tile.
Description: As a seasoned scout for the Dwarven Military, this character has much experience in tracking out the enemy and points of interest.

Name: Explorer Sight
Type: Travel Mode
Ability: You will always reveal the adjacent tile.
Description: This character's keen ability to scout ahead means that lots of important information as to the terrain is gathered by him.

Equipment
Name: Camping Equipment
Type: Travel Mode
Ability: -20% chance of facing a normal creature encounter when deployed within the respective tile. -10% chance of facing a normal humanoid encounter when deployed within the respective tile. Deploying costs 2 travel points. Undeploying is a free action.
Value: 100 G
X: 1/1
IS: 6
Description: A staple product for any adventurer. Camping Equipment includes a tent, bedroll, and basic components to make a small fire.

Name: Generic Bullets
Type: Ammunition (stack-able)
Ability: - 1 Generic Bullet with each attack from a firearm.
Value: 3 G
X: 40/20
IS: 2
Description: These generic bullets are used by the Dwarven Military as ammunition for their exotic weapons known as firearms.

Name: Rations
Type: Travel Mode, Consumable (stack-able)
Ability: +10 SP, +5 HP, removes hunger. Costs 1 travel point.
Value: 5 G
X: 5/5
IS: 1
Description: Rations are used by soldiers as the last line of defense against hunger.

Name: Crafting Tools
Type: Travel Mode
Ability: Consumed to craft items.
Value: 50 G
X: 1/1
IS: 1
Description: Basic Crafting Materials necessary to facilitate the passing of greed.

Name: A64 – Iron Block Rifle (equipped)
Type: Ranged Weapon
Ability: DG = (Physical) 450. AS = 700, RG = 900. After 1 attack, weapon must be “reloaded”, it takes 1 action to reload. -1 Bullet each attack. Having equipped increases chance of encounter with raiders by +5% when in a city or town.
Value: 1000 G
X: 1/1
Description: The A64 – Iron Block Rifle is the standard issue weapon for scout class infantry in the Dwarven Military. This rare weapon is highly priced and its presence can cause some unwanted attention outside of Dwarven territory.

Name: Scout Armor (equipped)
Type: Light Armor
Ability: +1/+3% AR, - 5 SD
Value: 200 G
X: 1/1
Description: This is standard issue armor for scout class soldiers. The armor doesn't protect from much, but it's lightweight allows for much flexibility for the wearer.

Backstory
An orc guard yawns as the Moon is covered by the thick cloud banks and stops as he sees a light across the trenches and pulls up a spy glass and starts to look towards the light. The cloud banks passes and the moon shines brilliantly once more. The light in the distance flares and the orc is able to make out details of a face. BOOM! The orc drops with a thud to the floor with a hole where his right eye used to be.

A hand creeps over and pulls the lever back as the bullet pops out and flies over to the side landing in the dirt. Then the Hand grabs a oil brush and puts a tally mark on the stock of the rifle. The count goes up to 34, the hand putts a small 3 at the top of the line of tallies.

"Major...Major...Major! Wake up the bar is closing" Bulgruf grumbles and groggily lifts his head off the counter and mumbles "just leave me be whelp" the dwarf child starts to shake bulgrufs shoulder "Pa said its time for you to leave". Bulgruf finally wakes and slowly gets up and pats the child on the head and says "Okay Okay, I'll be back tomorrow and tell you more war stories aye?" The child nods his head vigorously and shouts "YEA YEA YEA!"

As Bulgruf stumbles outside and leans against the building, he lights up a cigar and puff a couple times and starts stumbling towards his home. Bulgruf open the gate and continues up the short path up to his house. "Long time no see Bulgruf" says a voice, Bulgruf looks up and sees Nandorn the current general of the dwarf army "What brings you out to an old veterans home at this hour?" answers Bulgruf. "we have decided to bring you out of retirement, we already have a mission for you", Bulgruf grunts "oh great day for me", he blows out a stream of smoke "where am i goin?"

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Character Sheets Empty Re: Character Sheets

Post by Game Master Sat May 18, 2013 12:00 am

Delvik Rodalin “Night Shade”
Race: Human
Gender: Male
Age: 24
Height/Weight: Short, Medium
Complexion/Eye Color/Hair Color: Olive Tan/Brown/Brown
Details: Has a well kept Goatee
Personality: Witty and smug and unserious.
Faction: The Rodalins (+15), Small Gangs (+20), Celestial Empire (-5), Lawful/Traditional (-10)

Statistics
LV: 7
HP: 550/550
MP: 400/400
SP: 700/700
AR (Physical): 1%/5% ((Physical) 0%/2%)
AR (Magic): 1%/5%
DG (Physical): 100 ((Physical 70)
AS: 600
SD: 700
RG: 30
WL: 450
XP: 0

Special Abilities
Name: Cloak
Type: Combat (Standard Action)/ Travel Mode
SP: - 300 MP: - 200
Ability: Makes character go invisible for 5 turns or 1 travel actions. While invisible, enemies cannot detect or attack you.
Description: This character has mastered the art of deception and is able to cloak themselves for a short period of time.

Name: Fatal Strike
Type: Combat (Free Action)
SP: - 300
Ability: Makes next attack worth x3 DG and ignores armor for specific damage types. Can only use with small arms melee weapons that you are proficient with.
Description: This character can pack quite a punch if and when the opportunity strikes.

Name: Fast Escape
Type: Combat (Standard Action)
SP: All that is left. Can only be used once a day.
Ability: This character force escapes an encounter without having to worry about losing the escape.
Description: Running away to live another day I see?

Name: Persuade
Type: Combat (Standard Action)/Travel Mode
SP: - 100
Ability: (Ability Power 400) This character persuades a humanoid enemy to leave the encounter or to do something they otherwise wouldn't if outside of combat.
Description: This character has mastered the art of a soft voice with a poignant mind.

Name: Pickpocket
Type: Travel Mode
SP: - 100
Ability: Can use on a humanoid creature. Chance to acquire a drop with the exception of XP, which is reduced to 13%. Can not steal equipped items. (Ability Level: 3) 30% chance of failure. 10% of getting caught.
Description: This character has mastered the art of pickpocketing.

Name: Lock picking
Type: Travel Mode
SP: - 200
Ability: This character can attempt to lock pick with (Ability Level: 3) 50% chance of success.
Description: This character has broken into a few buildings and knows his way around a keyhole.

Spells
Name: Convert Mana
Type: Energy Conversion, Travel Mode
Ability: Replace 100 MP with either HP or SP. This is a free action.
Description: Even a child can muster the magical circuits within them to change that useless internal energy into something more useful.

Name: Trickery Spell
Type: Travel Mode
MP Cost: - 300
Ability: This spell (Spell Level: 3) has a 50% chance of tricking a character in believing something is true or untrue if their WL is equal or less than the character's WL who is casting the spell.

Passive Bonuses & Penalties
Name: Exeslia Royalty
Type: Travel Mode
Ability: This character's disposition with some lands will decrease as more people in authority learn of his bloodline, and in lands controlled by his family, it will increase.
Description: Sometimes, simply being related to importance contains its own baggage.

Name: Forgerer
Type: Travel Mode
Ability: This character is an expert at forging documents and tricking the bureaucrats into thinking they have a legitimate document. 75% chance of success.
Description: This character has learned how useful penmanship can be.

Equipment
Name: Cloak
Type: Light Cloth Armor
Ability: (Physical) +1%/+3% (Magic) +1%/+5%
Requirements: None
Value: 100 G
X: 1/1
IS: 1
Description: A cloak which is often worn by the shadier people of society.

Name: Dagger
Type: Small Melee Weapon
Ability: DG (Physical) +30
Requirements: None
Value: 50 G
X: 1/1
IS: 1
Description: A small knife weapon.

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Post by Game Master Sat May 18, 2013 12:08 am

Bellows Asakura
Race: Human
Gender: Female
Age: 17
Height/Weight: Medium/Medium
Complexion/Eye Color/Hair Color: Tan/Blue/Red
Details:
Personality: Bellows Asakura is first and foremost a loyal follower of Freya Azai, and completely obeys her orders. She is inquisitive in nature and has an affinity for some technology. She enjoys crafting new things, from armor, to jewelry, to clothing.
Faction: Conformity/Tradition (+20), Celestial Empire (-5)

Statistics
LV: 6
HP: 680
MP: 100/100
SP: 500/500
AR (Physical): 1%/5%
DG (Physical): 450 (100)
AS: 450 (400)
SD: 350
RG: 35 (30)
WL: 600
XP: 0

Special Abilities
Name: Advanced Crafting
SP: - 300
Ability: Craft Basic and Advanced Materials into Armor and Weapons or improve those things.
Description: Bellows enjoys crafting and is constantly learning new techniques to improve her crafting.

Name: Ultimate Defender
SP: -100
Ability: Select a target. All attacks and magical spells cast on that target instead go to this character. Stopping this ability is a free action.
Description: As an extreme display of loyalty, this character literally throws themselves in the face of danger to protect the ones they love.

Spells
Name: Convert Mana
Type: Energy Conversion, Travel Mode
Ability: Replace 100 MP with either HP or SP. This is a free action.
Description: Even a child can muster the magical circuits within them to change that useless internal energy into something more useful.

Passive Bonuses & Penalties
Name: Loyal beyond death
Ability: Any mind control abilities or attempts of persuasion that would cause Bellows to go against Freya instantly fail no matter what.
Description: Bellows is extremely loyal to Freya, to the point mind-bending magic that would turn her against Freya becomes near useless.

Name: When your world collapses
Ability: If Freya dies, this character loses all WL and commits suicide.
Description: There are friendships, then there are obligations. When the two meet, it can be a double edge sword.

Equipment
Name: Backpack (equip)
Type: Storage Increase
Ability: Increases IS by 10
Value: 100 G
X: 1/1
IS: 1
Description: This backpack is a core component of any adventurer.

Name: Katana
Type: Melee Weapon
Ability: + 350 DMG, + 50 SD
Value: 450 G
X: 1/1
IS: 1
Description: The Katana is an exotic weapon used primarily by the officers of the Celestial Empire.

Name: Rations
Type: Travel Mode, Consumable (stack-able)
Ability: +10 SP, +5 HP, removes hunger. Costs 1 travel point.
Value: 5 G
X: 5/5
IS: 1
Description: Rations are used by soldiers as the last line of defense against hunger.

Name: Crafting Tools
Type: Travel Mode
Ability: Consumed to craft items.
Value: 50 G
X: 1/1
IS: 1
Description: Basic Crafting Materials necessary to facilitate the passing of greed.

Name: Commoner's Clothing
Type: Clothes
Ability: None
Value: 10 G
X: 1/1
IS: 1
Description: Clothing put out by the common man.

Name: Iron Armor
Type: Medium Metal Armor
Ability: AR (Physical) +10%/+10%
Requirements: LV 6
Value: 450 G
X: 1/1
IS: 1
Description: This type of armor is common amongst heavy troopers, officers, and fighter type adventurers.
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Post by Game Master Sat May 18, 2013 12:11 am

Neil Gandom “Shadow”
Race: Human
Gender: Male
Age: 32
Height/Weight: Medium/Medium
Complexion/Eye Color/Hair Color: Fair Skinned/Blue/Black
Details: Clean Shaven
Personality: Serious
Faction: Delvik Rodalin (+20), The Rodalins (+20), Mercenary Guild (+15), Celestial Empire (-5)

Statistics
Lv:6
HP:600/600
MP:400/400
SP:700/700
AR:(physical)1%/5%((physical)0%/2%)
AR:(magic)1%/5%
DG:(physical):400((physical 75)
AS:700 (300)
SD:500
RG:700 (90)
WL:500
XP: 0

Special Abilities
Name: Skill Shot
Type: Combat (Free Action)
SP: -300 MP: - 100
Ability: This character's next attack with a ranged weapon cannot miss. Inferior Magic.
Description: This character has mastered the ability to hit his target dead on.

Name: Skill Strike
Type: Combat (Free Action)
SP: - 400 MP: - 100
Ability: This character's next attack with a melee weapon cannot miss. Inferior Magic.
Description: This character is a master with any number of weaponry.

Spells
Name: Spell of Martial Understanding
Type: Travel Mode
MP Cost: - 400
Ability: This character can wield any one equipment for a full day without having to meet any requirements. The spell lasts for an entire day, and once cast on an item – can never be cast on that item or any item exactly like it ever again.
Description: This spell is often used by men in desperate times so that they may wield the weapon necessary to dispatch their most torturous enemies with haste.

Name: Convert Mana
Type: Energy Conversion, Travel Mode
Ability: Replace 100 MP with either HP or SP. This is a free action.
Description: Even a child can muster the magical circuits within them to change that useless internal energy into something more useful.

Passive Bonuses & Penalties
Name: Basic Small and Medium Weapon Proficiency
Type: Equipment
Ability: This character can wield any basic small or medium weapon without having to meet its requirements. This character cannot teach this ability to anyone.
Description: A mercenary of many blades.

Equipment
Name: Cloak
Type: Light Cloth Armor
Ability: (Physical) +1%/+3% (Magic) +1%/+5%
Requirements: None
Value: 100 G
X: 1/1
IS: 1
Description: A cloak which is often worn by the shadier people of society.

Name: Experimental Golden Pistol
Type: Ranged Weapon
Ability: DG (Physical) = 400, RG = 700, AS = 700. 50% chance to fail on fire. Requires Reload
Requirements: Dwarf, or Basic Understanding of Firearms + LV 7+
Value: 300 G
X: 1/1
IS: 1
Description: This pistol was crafted by humans in an attempt to replicate dwarven technology. Prototypes like these are often passed down as gifts to the very wealthy in society to display a care and attention to intelligence and technological superiority over others, yet their actual use in battle is pathetic in comparison to those crafted abroad. Very pretty, and it can pack a punch – when it works.

Name: Generic Bullets
Type: Ammunition (stack-able)
Ability: - 1 Generic Bullet with each attack from a firearm.
Value: 3 G
X: 20/20
IS: 1
Description: These generic bullets are used by the Dwarven Military as ammunition for their exotic weapons known as firearms.
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