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Post by Game Master Sun Jul 21, 2013 3:49 pm

 Races

Human
The Human Race is versatile, and they exist in almost every continent of Earth.  They are balanced, but lack specialization.  Individually they are weak, but together they are a force to be feared.  Their cultures and practices are varied and conflicting, but on numbers alone, the humans are the most successful species.
Factions
The Holy Order
The Holy Order is an extreme and powerful organization that garners its resources from every human kingdom on Earth.  The Holy Order is the answer to the monsters and demons that plague humanity, and acts as global security force.  Under the oath of God, the soldiers of the Holy Order are narrow-minded, strong, and rabid in their fever to serve humanity and God.  With conviction and purpose, this faction mercilessly destroys anyone it deems a heretic and anything unnatural.  They do not involve themselves with the conflicts between humans, and their fortress cathedral is the mightiest structure ever built by man.  These crusaders wait silently in meditation, like a sleeping beast - waiting for evil to crop its cowardly head out of the pits of hell for another battle.
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Lord Have Mercy
The Ancient Guardians
Locked away in the far reaches of Earth, beyond the continent of Virtua, exists an empire that has lasted since the beginning of time.  Legend tells of an Emperor’s spirit that exists in a forbidden castle high upon Mount Terlina.  This emperor keeps close an agency to maintain the balance of the Earth, known only to fearful rulers as The Ancient Guardians.  These agents have connections around the world, and stay hidden in the shadows, keeping watch of the balance of power.  When things sway out of control or evil threatens to arise, a “phantom” army sweeps in and destroys the agitators.  Many kingdoms are on the lookout for these agents, but very few have ever been discovered, and none have ever been captured.  Those who have survived an encounter with the “phantom” army tell stories of exotic weaponry from the Far East, and mighty warships floating in the heavens.
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Garden of Sinners
The Kingdom of Vartilin
The Kingdom of Vartilin the single greatest human kingdom in Virtua.  It sits in the center of the continent, and its people have endured many attacks from every direction and by every race.  Over the thousands of years of this baptism by fire, the Vartilins became strong and battle-hardened.  Their soldiers are renowned and envied by the other kingdoms, and Vartalin sons contribute more to the holy order than any other kingdom.  Through their superiority, they have provided peace and prosperity to the continent of Virtua.  However, their kings have grown frivolous over the hundred years of prosperity and total domination, and the movements of evil are beginning to sweep through the cracks of this great nation.
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Song for the Unification of Europe
Elves
The Elves are more closely connected to nature than anyone else, and legend tells of them being the first conscious race to have been created.  What the elves lack in technology, they make up for with their inherent magical capabilities.  They thrive with nature, had scorn those who destroy or disgrace it.  These creatures are nimble and tall, and last for hundreds of years in their prime.  They are wiser and calmer than their human counterparts, but do not let their demeanor fool you into thinking they are weak.  Many foreign armies have marched into the sacred forests, and not a single one has marched out.
Factions
The Old Tribe
The Old Tribe has its traditions and roots in Elven culture, and its elders are respected by all.  This tribe has lived as one with the natural order of the sacred forests, and their headquarters in the Great Tree is awe inspiring.  With great power, comes great responsibility, and the tribe has held onto its ways, even if outdated – to prevent the undoing of their people.  This tribe was the only elven faction, but a recent schism has cost the tribe half its power.  Now, wrestling with a civil war over politics and conspiracy, the elders find themselves ordering their soldiers to strike their brothers.  Now, many within the tribe fear that outside invaders may take this opportunity to strike at the rich resources of the sacred forest, so the tribe does its best to seem powerful as ever; even in the face of collapse.  The loyalists thin in number every day, and the Elders are running out of options.  The principles of peace so revered by the old tribe may have to be abandoned.
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The Endless
The Separatists
 When the Elders decided to compromise with the humans and extend more rights to Dark Elves, many could not comprehend what had happened.  A stirring of conspiracy that the Tribe had been pocketed by unseen boogeymen began to murmur through the sacred forest, and soon distrust turned into revolt.  Now, decades of civil unrest have erupted into a full blown civil war, fueled by ideological differences and a hatred for all things foreign.  These rebels have won most of their battles, and now most of Elven territory is owned by them.  Though they lack political unity, they have made their position clear – down with foreigners, and damn anyone who dare threatened the Elven way of life.  Their soldiers are ripe with moral imperative, and the slaughter of their own blood is seen as a justified means to an end.
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False King
The Dwarves
The Dwarves are not many in number, and they have a natural magical deficit.  However, their hardy nature and vast intelligence has led them to be the leaders in technology and the absolute economic powerhouse of earth.  Many Dwarves pride themselves on their expert craftsmanship, and the culture of mines and ores – of greed and steel, has made this race bold and innovative.  They exist mainly in the mountains and tundra, creating new war machines and flying cities.
Faction
The Dwarven Trade Company
The Dwarven Trade Company is the richest organization in world, and it represents Dwarven interests through might and diplomacy.  With outposts in every corner of the globe, it stands as the authority for the manufactory of weapons and the systems of currency and banking.  Its army is made up of mercenaries and steam-powered machines that strike fear and awe into their enemies.  Deep within the hierarchy of the Company exists a cult of inventors that seek to dig deeper into the ancient resources of Earth. Mad scientist and cultists have stained the Company’s reputation, and some of the lower ranking business types wish they were gone, but it is believed that the cult has the corporate leader under direct control. Their findings usually unleash unforeseen consequences, manifested in the creations of outright abominations and mechanical beasts that even they cannot fully contain.  Their presence in Virtua is welcomed economically, but many people are weary of the schemes cooking up in the floating castles at Port Santrou.
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Moving Mountains
Orcs
The Orcs are a simple race, but are strong and independent.  They exist in Virtua on the outskirts, in the badlands and canyons that the humans found little use in.  They could easily destroy other kingdoms if they united, but their warring nature has kept them in check of themselves.  When Orcs do spill over into other races’ territory, there is little that can be done, as the Orc horde is a force almost impossible to stop.  A single Orc could defeat numerous members of other races in brute strength and bravery.
Factions
The Ket War band
The Ket War band is the strongest and most centralized war band in the Orc lands.  Their tribal leaders are powerful and merciless, and their culture is strict and militaristic.  Through vigorous training and discipline, the Ket war band have evolved Orc warfare and implement actual strategies beyond a simple charge.  They even have begun to manufacture their own technology and soon they will oust all of the other war bands.  It is unknown whether or not inner conflicts will occur this time, as it has with all the other tribal warlords that managed to control the whole of Orc territory.
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What We Need is a Hero
The Bongo War Band
The Bongo War band is traditional, tried and true.  They fight themselves almost as much as they fight other Orcs – and even in the face of obliteration, their leader still finds time to start more wars and pillage more lands.  The Bongo War Band will soon be eliminated, but for now they maintain themselves through the sheer power and numbers that exist within, even if they are barely held together.  They are the last true obstacle for the Ket War Band, and many outsiders hold their breath for the epic battle to determine how Bongo dies.
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Orks Theme
Monsters
This category contains the last races, which are microscopic in number when compared to the rest.  Demons, Trolls, Vampires, and Sentient Beasts all reside here and are hunted by the Holy Order.
Factions
The Varidchi Family
The Varidchi bloodline was blessed with vampirism hundreds of years ago, and this family has cemented itself through secret dealings and monopolization throughout the human kingdoms.  They stay in contact with each other for safety, and hunt down lesser vampire families as a bout of pride.  They have created a rift portal which leads to their castles and small, private army of vampires.  Their lives are lavish but isolated, and constantly in conflict with other members of the family.  With the rise of the Demon Lord Taramount, the head of the Varidchi sees an opportunity to unleash hell, and make their presence rightfully known, especially to the hasty and barbaric Holy Order, who have claimed many a Vardichi.
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A Hole In The Sun
Taramount’s Forces
An evil and foolish cult of wizards has unleashed the demon lord Taramount high atop a mountain in the outskirts of the Vartilin kingdom.  The cult leader tried to control and contain the hell army, but was instantly destroyed by Taramount as a cruel showing of thanks.  Now his army is quickly descending upon Virtua, and the Holy Order and all of the other races are in a state of panic.  War is all about the other races, and they are weaker than ever.  Now comes the time for him to enslave Earth and expand the territory of hell all the way into Heaven, where he hopes to fight God again.
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The Warden's Quarters

 
In addition to selecting your faction, please give me a picture, theme and biography of your hero unit.  I will do the stats and abilities in game for him/her.


Last edited by need4snacks on Wed Jul 24, 2013 1:43 am; edited 2 times in total

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Post by Game Master Sun Jul 21, 2013 8:32 pm

Name:  Moria Bloodthane
Faction:  The Kingdom of Vartilin
Theme:  Warrior March
Biography:  Moria Bloodthane was born to a Vartilin guard during one of the seasonal Orc raids.  As a child, she saw the destruction of war and learned well of its horror.  But she also saw the bravery in the men and women that valiantly fought and died to defend their homeland.  Her parents died towards the end of the raids, but she was fortunate enough to have family in the capitol to take her in.  As she grew up, her fascination with warfare grew and she decided to join the academy of officers at a surprisingly young age.

While she struggled in the war games and theory rooms, she more than made up for it in the sparring matches and practice battles on the academic field.  Even still, she did not pass in the final quarter.  When things seemed bleak, one of her instructors sneaked her name into the northern front lines to fight the Orcs.

Success after success against the Orcs garnered her fame and fortune.  She rose quickly to the top of command in the northern theater, renowned for her defensive strategies and 'on the fly' thinking.  She loved her post, her loyal army, and her duty.  She hated the Orcs, and respected them at the same time.  She turned her old village into her field headquarters, and prevented every single Orc raid from crossing over the mountain pass into the kingdom since.

But now, the kingdom is desperate for command, and she has been pulled from her post and added to the pool of generals awaiting redeployment.  She is sour about leaving the northern detachment, but acknowledges the needs of her people.  Whether or not her experience with the Orcs matters against this new enemy, this hell spawn, will only be told on the battlefield.
portrait:


Last edited by need4snacks on Mon Jul 22, 2013 12:43 am; edited 1 time in total

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Post by Solidcannon Sun Jul 21, 2013 9:57 pm

Name: Demetri Bronzebeard
Faction: Dwarven Trading Company
Theme: Axe of Honor

Bio: Demetri was born into the Bronzebeard Clan, he grew up under the protection that came with being an heir to the biggest clan in the Dwarf kingdom and would one day become king. While growing up he was trained in the way of battle as well as their tactics, he ate up every bit of information that was tossed in his direction. 

He was put in command of his own regiment at the age of 20, and given a powerful war-hammer that was upgraded with the most potent technology the dwarves had to offer. The hammer hums with energy and when contact with a opposing force is made it unleashes a burst of energy, the dwarves call it a 'Force Hammer' but Demetri named it "Thunderclap' on account of the piercing shriek that is emitted when it is used.

After several campaigns against the Elves, Demetri finally reach the age of 32 and was returned home. When he entered the dwarf fortress city he was greeted by a massive welcome and was escorted to the palace. In light of the challenges he faced in the name of his country the clans decided that he would be the next king. 

Now being king proposed a new challenge, how to survive the coming  storm would prove to be difficult indeed.
Spoiler:

 The Thunder hammer in action
https://www.youtube.com/watch?v=mGulDBuPyX0


Last edited by Solidcannon on Mon Jul 22, 2013 4:14 pm; edited 1 time in total
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Post by Emiya Sun Jul 21, 2013 10:41 pm

Name: Navis Bruanna 
Faction: Unaffiliated / The Old Tribe
Theme: Theme

Biography: Navis Bruanna was a well-known high elf, a descendant of two great clan Elders.  Although she met the expectations of the clan elders and distinguished herself with her magic and psionic abilities, she was banished to the Darkwood Vale along with a large group of other elves due to their irregular practices.  The Darkwood Vale was known to be inhospitable to elves, and thus this sentencing was the equivalent of a death sentence - however, many of these exiles became accustomed to the Darkwoods.  These high elves became known as the Dark Elves - elves who not only practiced the dark arts, but whose pigment and biology had altered due to its constant use along with life in the Darkwood Vale.  

Navis before being sentenced to exile in Darkwood Vale:

Navis and 6 other Dark Elf exiles created a new council in the Darkwood Vale, and this council of Dark Elves created a new society away from the High Elves.  Although they started few in number, their population expanded over one thousand years, far faster than the abysmally slow fertility rates of the High Elves.  Although Navis remained as an Elder for the council for one hundred years, she eventually left the council and Dark Elf society, only reappearing a few times per century.

Navis Bruanna's psionic abilities allowed her to create temporary dimensional rifts, which she used to travel between dimensions for one thousand years.  Although a long time has passed, she never changed in appearance and looked young, despite her fellow Elders having aged.  It is rumored that, among the dimensions she had traveled to, at least one made her virtually immortal.  Along with this, her psionic abilities are ranked at the highest tier, and some Dark Elves see her as a god-like figure due to her age, power, and mystery surrounding her.

As she is one of the last remaining Dark Elves who still remembers being banished into the Darkwood Vale one thousand years ago, she retains a distinct hatred towards most high elves.  Having recently came back to earth to check on Dark Elf society, she has found herself in a shaky alliance with the new Old Tribe that seeks to reintegrate Dark Elves with High Elf society.  Although she does not trust High Elves' intentions, she feels somewhat loyal to her Dark Elf brothers and sisters, and has occasionally helped The Old Tribe in their wars.

Navis as she currently appears:
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Post by Andris Greatwing Mon Jul 22, 2013 12:30 pm

Name: Vladimir Varidchi
Faction:The Varidchi Family
Theme: Night song

Biography: Vladimir was raised as all first sons of the head of the family to take their place when they inevitably passed. With the fact he was an only child and his mother had died through child birth, he was trained by his father and his advisors in all the knowledge he would need to lead the family to further greatness, out of all his lessons the only once he truly enjoyed were his fencing lessons and his music lessons with various instruments. 

    Upon finishing his lessons he took his rightful place by his father side in leading the family as well as learning to be a proper leader, a thing he could not learn from simple studies. Through the time he learned the important of ruling with a iron yet relaxed hand to control the family efficiently.

   when his father finally passed Vladimir grieved for his loss for weeks but continued to lead as the new head of the family to what he believed would make his father proud.

 
Casual:
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Post by Game Master Wed Jul 24, 2013 1:43 am

 New and Improved Themes!

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